Factorio: How To Become a Pro Player

This guide exists to make clear how to properly play the incredibly complex and immersive game to its fullest potential, rather than squandering its beauty in lesser ways.

Belt Spaghetti

Take the names of the two most popular doctrines of conveyor belt in Factorio: the “Main Bus” approach and the “Belt Spaghetti” approach. These names convey their value. Spaghetti tastes good and you want it. It is quiet and serene. In contrast, buses taste terrible and are something to avoid if possible, and there’s always a bunch of white kids in the back blasting rap music about things they don’t have the balls to actually do. This is why you should use belt spaghetti instead of main buses.

Here’s an example of both:

Look at this. It’s so spacious and ready to be expanded. There’s no clearer sign of poor Factorio skills. Imagine needing this much space for your iron production.

Oh that’s beautiful. I have no loving clue what this is and I built it five minutes ago for the express purpose of this guide. No planning, no space to expand, no rational thought, only pure Factorio skill. If your whatever-this-is-for setup isn’t as eldritch as this beauty, go back to Minecraft kiddo.

Trains

Many Factorio players claim that trains are an ideal way to improve your factory’s long-distance resource movement. That’s wrong and stupid. If you want long-distance resource movement you build a conveyor belt. Trains are just a thiccer version of belt spaghetti and should be used solely for tiny areas of land. Here’s an example of peak train usage.

As you can see, a lesser Factorio player could simply connect the assembler to the areas supplying the train. That’s why they’re a lesser Factorio player. This is how you use a train, and there is no debate to be had.

How to Kill the Bugs

You don’t kill the bugs. Buggos are an endangered species. Every bugboi you kill has a family and you’re a terrible person.

Power Networks

Power networks are simple once you figure it out. Here’s the simplest set of steps to take:

STEP ONE: Place solar panels everywhere like so:

This saves crucial time and definitely won’t cause problems later.

Of course, you’ll need to connect these to power! The best way of doing this is nothing but Big Power Poles, which being the biggest are the absolute best way of ever doing this. Other poles are inferior. Place them liberally everywhere.

Thirdly, use substations to move the magical lightning energy to your power receiving thingies. Place them closely together for efficiency, although this comes at the cost of redundancy.

Finally, connect them to your power receivers, such as these assemblers. Connect all your power together with even more superior poles!

Building the Rocket

The ship, once fully assembled, will allow the colonists to escape the planet and win the game.

A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:

1,740 Steel
740 Plasteel
294 Uranium
42 Advanced Components
12 Components
74 Gold
1 AI persona core

More may be used to allow for more than one colonist to escape or for aesthetic reasons. Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you should be sure to have plenty of skilled crafters and many fabrication benches.

All ship parts must not be built under a roof and must be connected. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them.

The ships launch readiness can be displayed by selecting any ship part and clicking ‘Show launch report’. It will either list deficiencies or display ‘Ready for launch’.

The ship needs 3 things to launch:

Have all parts build and connected.
Have the ship reactor started.
Have at least one ship cryptosleep casket full.

To get the ship reactor started click on the ship reactor and click on ‘Start ship’, it takes 15 days to charge up and will attract raiders so you should be prepared for a season of intense combat. After the time period has been completed and your colonists are inside the cryptosleep caskets, you may launch the ship by select the ship computer core and click ‘Launch ship’.

Written by: Canadian Toast

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